viernes, 11 de marzo de 2011

Mirror Event Guide

1.) How to enter Double Goer or simply Mirror Event

First you need 5 signs of dimensions to make 1 ticket, once you picked 5 it will automaticly form you an entrance ticket to double goer or 'mirror' event.
The event will be adjusting its hardness according to your level, so be prepared the higher you get, the harder it will be, especially when u use the same items as xx levels earlier.
Make sure you repotted, cuz once you are in, there is no way out ^^.
Take the 'Entrance ticket' to npc 'Lugard' in elveland 1 and click on it to see the time left you can enter.
Only 1 player or 1 party can enter at a time, so once someone entered, the time at the npc will be resetted to 13 minutes.
The map of this event can be different and based on different maps (eg. atlans, kant etc.) and can differ in hardness but basicly same way of playing.
The event has normal mobs, 3 bosses (I call them the Fatty's ;p ) + 1 last boss (Ice Walker)
*Note(2x normal Fatty + 1x Fire Fatty and is tougher)

2.) How to play mirror

Its always the same, you have Player spawn point and Mob Spawn Point. ( Player <<<<=== Map ===>>>> Mob)
Once you have entered mirror it will count down to start.
As soon as the event starts fly towards the mob spawn point and start killing those normal mobs.
Around every 1/3 of the time 1 fatty + 1 Dl horse will spawn, so its best if u kill horse 1st which is faster and because it will keep stamping on you, preventing you to do your skills effectivle.
Also kill the fatty (boss) and keep killing the normal mobs afterwards.
Whenever you kill a fatty, it will spawn some boxes which can drop a jewel, but if you picked the wrong one it will spawn some poison worms and poison you haha.
Around +- 3-4 min left (dun remember well) you will get the message that the Ice Walker has appeared, so rush to him and kill it within the given time, if you don't kill it, the mobs will turn stronger but if you kill it succesfully the mobs will stay same.
Once you killed all bosses, keep killing all mobs and prevent them from ur spawn, cuz once 3 mobs reach your spawn, u will automaticly fail the event.
Once you succeeded double goer event, sone zen and a gold box will appear which can let you obtain a random exc item/normal item/jewel/lochfeather/condorfeather
*Note: From my own experience you will most likely get an ex item if you kill all bosses but this is not necesarily 100% correct, however when i dun kill all bosses i feel i had only lochfeather or a jewel or a normal item most of the time, but maybe if you are lucky you will get something nice even without killing any boss because you will succeed anyway as long as no 3 mobs has been reaching your spawn when the time runs out.

The guide might not be 100% correct but i tried my best to have it close to it.

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jueves, 10 de febrero de 2011

Is The Continent of MU real? Believe it or Not......

Mu is the name of a hypothetical continent that allegedly existed in one of Earth's oceans, but disappeared at the dawn of human history.
The concept and the name were proposed by 19th century traveler and writer Augustus Le Plongeon, who claimed that several ancient civilizations, such as those of Egypt and Mesoamerica, were created by refugees from Mu — which he located in the Atlantic Ocean.This concept was popularized and expanded by James Churchward, who asserted that Mu was once located in the Pacific.
The existence of Mu was disputed already in Le Plongeon's time. Today, scientists universally dismiss the concept of Mu (and of other lost continents like Lemuria) as physically impossible, since a continent can neither sink nor be destroyed in the short period of time required by this premise. Moreover, the weight of all archaeological, linguistic and genetic evidence is contrary to the claim that the ancient civilizations of the New and Old Worlds stemmed from a common ancestral civilization. Mu is today considered to be a fictional place.
History of the concept

Augustus Le Plongeon

The idea of Mu first appeared in the works of Augustus Le Plongeon (1825–1908), after his investigations of the Maya ruins in Yucatán. He claimed that he had translated the ancient Mayan writings, which supposedly showed that the Maya of Yucatán were older than the later civilizations of Greece and Egypt, and additionally told the story of an even older continent.
Le Plongeon actually got the name "Mu" from Charles Étienne Brasseur de Bourbourg who in 1864 mistranslated what was then called the Troano Codex using the de Landa alphabet. Brasseur believed that a word that he read as Mu referred to a land submerged by a catastrophe. Le Plongeon then identified this lost land with Atlantis, and turned it into a continent which had supposedly sunk into the Atlantic Ocean:
"In our journey westward across the Atlantic we shall pass in sight of that spot where once existed the pride and life of the ocean, the Land of Mu, which, at the epoch that we have been considering, had not yet been visited by the wrath of Humen, that lord of volcanic fires to whose fury it afterward fell a victim. The description of that land given to Solon by Sonchis, priest at Sais; its destruction by earthquakes, and submergence, recorded by Plato in his Timaeus, have been told and retold so many times that it is useless to encumber these pages with a repetition of it".Le Plongeon claimed that the civilization of ancient Egypt was founded by Queen Moo, a refugee from the land's demise. Other refugees supposedly fled to Central America and became the Mayans.

 James Churchward

Le Plongeon's lost continent was later popularised by James Churchward (1851–1936) in a series of books, beginning with Lost Continent of Mu, the Motherland of Man (1926) , re-edited later as The Lost Continent Mu (1931) . Other popular books in the series are The Children of Mu (1931), and The Sacred Symbols of Mu (1933).
Churchward claimed that "more than fifty years ago," while he was a soldier in India, he befriended a high-ranking temple priest who showed him a set of ancient "sunburnt" clay tablets, supposedly in a long lost "Naga-Maya language" which only two other people in India could read. Having mastered the language himself, Churchward found out that they originated from "the place where [man] first appeared—Mu." The 1931 edition states that “all matter of science in this work are based on translations of two sets of ancient tablets:” the clay tables he read in India, and a collection 2,500 stone tablets that had been uncovered by William Niven in Mexico. Churchward gave a vivid description of Mu as the home of an advanced civilization, the Naacal, which flourished between 50,000 and 12,000 years ago, was dominated by a “white race,"and was "superior in many respects to our own" At the time of its demise, about 12,000 years ago, Mu had 64,000,000 inhabitants and many large cities, and colonies in the other continents.
Churchward claimed that the landmass of Mu was located in the Pacific Ocean, and stretched east-west from the Marianas to Easter Island, and north-south from Hawaii to Mangaia. He claimed that according to the creation myth he read in the Indian tablets, Mu had been lifted above sea level by the expansion of underground volcanic gases. Eventually Mu “was completely obliterated in almost a single night”: after a series of earthquakes and volcanic eruptions, "the broken land fell into that great abyss of fire" and was covered by "fifty millions of square miles of water."
Churchward claimed that Mu was the common origin of the great civilizations of Egypt, Greece, Central America, India, Burma and others, including Easter Island, and was in particular the source of ancient megalithic architecture. As evidence for his claims, he pointed to symbols from throughout the world, in which he saw common themes of birds, the relation of the Earth and the sky, and especially the Sun. Churchward claims the king of Mu was Ra and he relates this to the Egyptian god of the sun, Ra, and the Rapanui word for Sun, ra’a, which he incorrectly spells "raa." He claimed to have found symbols of the Sun in “Egypt, Babylonia, Peru and all ancient lands and countries – it was a universal symbol.”
Churchward attributed all megalithic art in Polynesia to the people of Mu. He claimed that symbols of the sun are found “depicted on stones of Polynesian ruins,” such as the stone hats (pukao) on top of the giant moai statues of Easter Island. Citing W.J. Johnson, Churchward describes the cylindrical hats as “spheres” that "seem to show red in the distance”, and asserts that they “represent the Sun as Ra.”He also incorrectly claimed that some of them are made of "red sandstone" which does not occur in the island. The platforms on which the statues rest (ahu) are described by Churchward as being “platform-like accumulations of cut and dressed stone,” which were supposedly left in their current positions “awaiting shipment to some other part of the continent for the building of temples and palaces.”He also cites the pillars “erected by the Māori of New Zealand” as an example of this lost civilization’s handiwork. In Churchward's view, the present-day Polynesians are not descendants of the dominant members of the lost civilization of Mu, responsible for these great works, but survivors of the cataclysm that adopted “the first cannibalism and savagery” in the world.

Modern claims

James Bramwell and William Scott-Elliott claimed that the cataclysmic events on Mu began 800,000 years ago and went on until the last catastrophe, which occurred precisely in 9564 BC.
In 1930s, Atatürk, founder of the Turkish Republic, was interested in Churchward's work and considered Mu as a possible location of the Turkish original homeland.
Masaaki Kimura has suggested that certain underwater features located off the coast of Yonaguni Island, Japan (popularly known as the Yonaguni Monument) are ruins of Mu (or "ruins of the lost world of Muin" according to CNN ).

Geological arguments

Modern geological knowledge rules out "lost continents" of any significant size. According to the theory of plate tectonics, which has been extensively confirmed over the past 40 years, the Earth's crust consists of lighter "sial" rocks (rich in aluminum silicates) that float on heavier "sima" rocks (richer in magnesium silicates). The sial is generally absent or a few kilometres thick at the bottom of the oceans, while the continents are huge solid blocks tens of kilometers thick. Since continents float on the sima much like icebergs float on water, a continent cannot simply "sink" under the ocean.
It is true that continental drift and seafloor spreading can change the shape and position of continents, and occasionally break a continent into two or more pieces (as happened to Pangaea). However, these are very slow processes that occur in geological time scales (hundreds of millions of years). Over the scale of history (tens of thousands of years), the sima under the continental crust can be considered solid, and the continents are basically anchored on it. It is all but certain that the continents and ocean floors have retained their present position and shape for the whole span of human existence.
There is also no conceivable event that could have "destroyed" a continent, since its huge mass of sial rocks would have to end up somewhere—and there is no trace of it at the bottom of the oceans. The Pacific Ocean islands are not part of a submerged landmass, but rather the tips of isolated volcanoes.

This is the case, in particular, of Easter Island, which is a recent volcanic peak surrounded by deep ocean (3,000 m deep at 30 km off the island). After visiting the island in the 1930s, Alfred Metraux observed that the moai platforms are concentrated along the current coast of the island, which implies that the island's shape has changed little since they were built. Moreover, the "Triumphal Road" that Pierre Loti had reported ran from the island to the submerged lands below, is actually a natural lava flow . Furthermore, while Churchward was correct in his claim that the island has no sandstone or sedimentary rocks, the point is moot because the pukao are all made of native volcanic scoria
As a local catastrophe
The geological arguments that rule out "lost continents" do not rule out local catastrophes which may have changed the course of human history, such as the 80 m rise in the sea level over the last 12,000 years, the flooding of the Black Sea 7,600 years ago, and the eruption of Santorini 3,600 years ago.

Archaeological and genetic evidence

The historical details and implications of the Mu theory, which from the start were even more controversial than the physical ones, have been thoroughly discredited by archaeological and genetic research. The weight of evidence is that the civilizations of the Americas and the Old World developed independently of each other; and, in fact, agriculture and urban societies probably first developed, after the end of the Ice Age, somewhere in the Levant some 10,000 years ago and gradually spread outwards from there to the rest of the Old World. The development of the oldest known cities, such as Çatalhöyük, can more easily be attributed to local and gradual evolution than to the coming of refugees from a "superior civilization". Finally, genetic studies of the indigenous peoples of America, the Pacific Islanders, and the ancient peoples of the Old World are quite incompatible with the Mu theory.
As for Easter Island, there is no evidence of human presence in the land before 300 AD; and the pukao on the moai are typically regarded as ceremonial headdress.


lunes, 7 de febrero de 2011

Socket Guide

1.)Seeds

Seeds are jewels that can be created at the Seed Master NPC in Elveland 1 behind the vault. They are used to make seedspheres which you can mount on armors and weapons. There are 6 types of seeds with different options. (Water-Wind-Earth for Set and shield) (Fire-Ice-Lightning for weapons)
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2.)Seed Options

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3.)Spheres

We Have currently 3 levels of spheres, which will be 5 later
(Lvl 1 - 2 - 3 - 4 - 5)

4.)Seedspheres

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How to create, mount and destroy?

1.Creating Seeds

Ingredients needed:
- 1 Excellent Item + 4 or Higher
- 1 Ancient Item + 4 or Higher
- 1 Jewel of Harmony
- 1 Jewel of Chaos
- 1 Jewel of Creation
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2.Creating Seedspheres

Ingredients needed:
- 1 Seed (Water-Wind-Earth for Set and shield) (Fire-Ice-Lightning for weapons)
- 1 Empty sphere (Lvl 1 - 2 - 3 - 4 - 5)
- 1 Jewel of Harmony
- 1 Jewel of Chaos
- 1 Jewel of Creation
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3.Seed Research

The npc 'Seed Researcher' you can also find in Elveland 1 near the seedmaster npc.
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4.Mounting Seedspheres

Components needed:

- 1 Socket Item (Weapon/Shield/Weapon)
- 1 Seedsphere (Water-Wind-Earth for Set and shield) (Fire-Ice-Lightning for weapons)
- 1 Jewel of Chaos
- 1 Jewel of Creation

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5.Destroying Seedspheres

Remove the SeedSphere from your Item.
Doing so will remove only the option of your socket item. The level of your item won't be decreased or lost, but the seedsphere you used on it will be gone.

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sábado, 5 de febrero de 2011

Introduction to The Game

Gameplay
As with many MMORPGs the player selects a character and fights monsters to gain experience. MU is populated by a large variety of monsters, from simple ones like goblins and golems to frightening ones such as the Gorgon or Kundun. Each monster-type is unique, has different spawn points, and drops different items. For more information regarding monster types and descriptions, refer to the Official Global MU Online's Webpage.
Outlaws and Heroes
Outside of a duel, PvP fighting is possible but discouraged. When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf's summoned creature. If one player kills another without Self-defense active, he/she becomes an Outlaw, more commonly known in-game as "Player Killer" or PK. Outlaws have disadvantages during game play, depending on his Outlaw level.
To clear Outlaw status, the character must wait a significant amount of time without killing other players. The wait can be shortened by killing large number of monsters, which is generally done in one of the servers that does not permit PvP attacks, to avoid being attacked by another person. The amount of time reduced from the outlaw penalty is equal to the monster's level in seconds, and depending on the number of monsters killed, the penalty time may be dramatically decreased.
  • Hero: A Hero is a character that has killed three or more 2nd Stage Outlaws since logging into the account. The Heroes have a 1/32 chance of dropping items at death and will lose less experience when killed by a mob. The Hero status clears in one hour, though the timer is reset back to one hour after every PK killed. To become a Hero, you must kill three 2nd Stage Outlaws without letting them hit you. If Self-Defense activates, the kill doesn't count to become a Hero.
Note that the chance of dropping an item at death only applies when killed by a monster, a Guard, a Hero or a Commoner. Also, items that cannot be thrown to the floor, such as wings, items +5 or above and excellent items will never drop at death.
Character Stats
Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When you gain enough experience points and level up, you can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5. When a character reaches level 220, they may take on a special quest so that every level up will get him 6 points instead of 5, in addition, for every level passed from level 220, he will receive 1 point, so there is no waste. After doing this quest, at level 380 you can start a new quest to get your character getting 7 points each level instead of 6.
  • Strength - This is a character's physical strength. The more invested in this stat, the more damage dealt when striking with a melee weapon and the less chance of missing an enemy. Higher strength allows a character to equip stronger armor and weapons.
  • Agility - This measures a character's dexterity. Agility increases a character's hitting accuracy, attack speed, defense and evade rate (known in the game as defense rate). While Strength determines melee damage, Agility determines damage from a Bow or Crossbow. Some weapons and equipment require large numbers of Agility points, and every piece of Elf armor requires some.
  • Vitality - This is a character's toughness. Vitality gives a character extra HP so that it can survive more damaging hits.
  • Energy - This is a character's capability to use skills and spells. Dark Wizards and Energy Elves need large amounts of Energy to learn new spells, while Dark Knights mainly require it to use their weapon skills more often. Investing points in Energy increases maximum mana, mana recharging rate and "AG" as well as increasing the damage that a skill does.
  • Command – This is a special stat that only Dark Lords have. It measures the ability a Dark Lord has to handle the pets of nature. By increasing command, a Dark Lord may learn new spells (apart from Fireburst, which only requires energy, and Force, the spell given to new DL's). A Dark Lord that has raised a lot of command can also hold the maximum capacity of 80 guild members if he's a Guildmaster.
Quests- Like almost any other massive multiplayer online game, MU Online has quests according to the player's level(since Season 5). But it is quite different from others as most of the items for the quest are easily found and therefore not much of a challenge. After completing it, you will be rewarded either by receiving loot, or by an upper class depending on your level and class type. You must have a certain level pertaining to your class in order to start the quest.
NPC-NPC- non-player-characters. Mu is loaded with NPCs. They are quite important in the game, as they stand for various shops selling armor, health, weapons etc. It has many NPCs with tasks other than just selling fighting equipment. One major flaw is that most of the NPCs with the exception of Marlon are stationary.

Game World

There are many maps in this game. The beginning maps are Noria, where elves begin, Elbeland, where summoners begin, and Lorencia, where all other classes begin. Successive maps hold stronger enemies and greater rewards, with level restrictions on each map to prevent weaker players from accessing the more difficult maps.

Character classes

At the start of the game the players can choose between four different character classes. Each class has its specific powers and items, making no class truly "better" than the other, and all four are typically used to their fullest extent when grouped together. As each character levels up, they can transform into stronger classes. Each progressive class change grants access to new spells, skills, weapons and wings as well as an associated change in appearance. Later on in the game, the player can create special characters only accessible to players who have reached certain levels. Certain maps have special monsters that others don't and these monsters have special drops such as box of kundun and more. Excellent weapons as well as armor are very highly favored in the stronger maps. The strongest monsters are known to be in Kanturu 3 but Kundun is the main and hardest monster. The strongest items drop from him.
The Dark Knight (Dark Knight -> Blade Knight -> Blade Master) is the most popular character, most likely because of its focus on pure physical combat. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attacker in a party. After completing the game’s quests, the Dark Knights are Blade Knights, and then Blade Masters.
The Dark Wizard (Dark Wizard -> Soul Master -> Grand Master) specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and low physical damage make it impractical. Instead, they wield magical staffs, which increase the offensive power of their spells. Dark Wizards become Soul Masters and then Grand Masters after the first and second quests, respectively.
The Fairy Elf (Elf -> Muse Elf -> High Elf) specialize in long-ranged combat and defensive or offensive magic, can also create summons. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles. The Agility Elf (AE) focuses on Agility to use the strongest bows and crossbows and cause great amounts of damage. The Energy Elf (EE) focuses on the Energy stat, allowing them to use summoned units and offensive and defensive spells. Elves become Muse Elves and High Elves after the each of the quests. Elves, however are the least upgraded class as well. While BK's, SM's and DL's were constantly being upgraded and made new skills for Elves were left behind, which makes them nerfed. They however still be the great fighters in combat thank to their high attack rate and evasion.

The Magic Gladiator (Magic Gladiator -> Duel Master) is a combination of the DK and DW, and can be unlocked as a new class when your character reaches level 220. He cannot wear a helm, which make them the lowest armored class and vulnerable in combat. They have four sets of class specific armor though they can also wear many of the DK and DW armor. The Magic Gladiator can run without the need of +5 boots, and swim faster without the need of +5 gloves. MGs receive 7 stat points per level, as opposed to the 5 gained by the three basic classes. Magic Gladiators only have one class change to Duel Masters. Like Elfs, MG's aren't upgraded constantly, and have low synergy between the magic and strength, so most players use Strength based MG or Energy based MG.
The Dark Lord (Dark Lord-> Lord Emperor) can be created when your character reaches level 250. A Dark Lord does high physical and magical damage, and can control pets. Dark Lords also receive 7 stat points per level, and have the ability to swim faster/run without the need of +5 boots and +5 gloves. Dark Lords also have only one class change to Lord Emperor.
The Summoner (Summoner-> Bloody Summoner-> Dimension Summoner) can be chosen as a starting character. She is introduced in Season 3. The Summoner has powerful new spells: "Sleep", "Chain Lightning". However, she can use some of the DW's skills, too. As the name says, she has her own summons: Sahamutt, Neil and Ghost Phantom. These can be upgraded until +13 and they can also be found and obtained as "excellent" items. The female character has strong new sets - each one makes her hair look different.

Spells and Skills

Like most RPG games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG or stamina.

Items

The availability of different types of items on MU is considered the most interesting feature of the game. Besides the normal item variety, items may contain special bonuses that are assigned almost randomly. Creating a 'perfect' (as in maximum leveled) item within the game is almost impossible. Since items can be so different, it is quite common to have your own custom set of armor.
Item Level
The item can have different levels ranging from 0 to 15 on the global servers and often going further on other servers. The item will change colors or even glow depending on its level. While a higher level item is stronger than a lower level item, it will also require more strength and agility to be used.
If the character wears a full set of the same armor, extra effects will be bestowed upon the character. A set with only level 10 or higher items will make small lights will fly around the character when he stands still and gives a 5% total defense boost. A set with level 11 or higher items only will add lines of energy circling around the character giving a 10% defense boost. At a level 12 and 13 set, the lines will become an aura around the character and will add a 15%(level 12 item) and/or 20% boost(level 13 item). The same mechanism of calculating the set bonus is used in the level 14 and 15 items - 25% boost for a level 14 item and 30% boost for a level 15 item.
Item Bonuses
Items may randomly have bonuses attached to them. They are commonly known as "options" throughout the game. These bonuses make the item stronger. These bonuses, similarly to an item's level, can be increased using a Jewel of Life.
  • Weapons: The bonus increases damage.
  • Armor: The bonus increases total defense by a specific value, which can prove to be extremely useful.
  • Shields: The bonus increases the defense rate, which affects the probability of the character being hit by an enemy.
Luck Items - Items with luck have a higher chance of success when attempting to increase their level (either by using a Jewel of Soul or upgrading in the Chaos Machine). Most importantly in combat, luck gives an extra 5% maximum damage for every luck item the character is currently wearing.
Excellent Items - Items labelled as Excellent are rare and glow the colors of a rainbow, and its text will appear in a fluorescent green color. An excellent item will have additional properties which vary from increasing total mana, to increasing overall damage. An excellent item can also increase in level, have a luck option, and have a bonus option just like normal items. Excellent weapons and armors have different bonuses. Pendants are classed with weapons, and rings are classed with armors.
Ancient Items - Even rarer than excellent items. These items have their defense/damage values increased beyond the levels of excellent items. Ancient items are characterised with text the same color as excellent items and a blue background behind the text. A blue glow will appear around the outside of these items. Each set has a different ancient metal and unlocks different options. The item carries the prefix of the appropriate ancient metal, for example Heras Skull Shield. Each set has a specific metal, and not all sets can have ancient metals. Along with the same options as excellent items, ancient items can additionally have "set" options that are only applied when your character is wearing more than one ancient item of the same set. The options are unique to each set.

Equipment

  • Armor: These are the armor sets that are used by the characters. The sets are made of Boots, Gloves, Pants, Armor and Helm. The Magic Gladiator cannot wear a helm so its sets do not include helms, therefore giving this character class a disadvantage. The armor a character is wearing provides an easy way to guess a character's experience and overall power. Some higher level characters who are not able to afford more expensive armors may be mistaken for a low level. Wearing a complete set of armor where all the pieces come from the same armor set gives a bonus to defense rate.
  • Weapons: There are many varieties of weapons ranging from swords and bows to staffs and Scepters. They require either one or both hands to equip. A shield can be equipped when a one-handed weapon is used.
  • Rings and pendants - These items provide resistance towards certain status effects, but can also provide HP recovery, mana increase and AG (stamina) increase through options.
  • Pets - Pets can be used by a Dark Lord. So far there are three different kind of pets. They are similar to Guardian Items, but they have unique abilities, can be leveled and recover their health.
  • Guardians - The Guardian items are Similar to the Dark Lords Pets,which can be used by any character in the Game, but have a limited usage, such as when the Guardians HP reaches 0, the guardian is lost, unlike the Dark Raven/horse you can Restore the health of the pet. In the Mu Online world you will come across various types of Guardians.Such as the Imp,Guardian Angel. Guardians have unique abilities, and are used mostly by new players before they reach level 180. The Guardians abilities are mostly Increasing, Decreasing Damage. In Mu Online Season 4/5, we see new additions to the Guardian items, which are the Pet Skeleton, Pet Panda, which increase damage and experience boost, Satan,spirit of Guardian, which are upgraded versions of the Imp,Guardian Angel, and the Pet Rudolf which picks up zen for the user. There is only one guardian pet which can be used in a chaos combination, which is the Unicorn, 10 of these guardians form a dinorant, if the chaos combination is successful.

  • Wings - Wings provide a powerful increase in damage and decrease in damage received for a character, and also allow you to tell that a character is over level 180. Wings allow a character to hover over the ground instead of walking, and are faster than walking or running. They may have options attached, such as Automatic HP Recovery, and they also allow entrance into Icarus. There are three levels of wings, all of which are created via the Chaos Machine. Each character class has their own set of wings (except Dark Lord who wears a Cape).

Jewels

These are the second most expensive, rare and useful items in MU. There are 7 different jewels, each one with its own use. According to the story, each of the jewels is a fragment of the sealing stone that held Kundun before it shattered. They are the Jewels of Chaos, Bless, Soul, Life, and Creation. There are also Jewels of Guardian and Harmony. On Mu Global, jewel drops are very rare, since they have a very low drop rate. This makes the jewels' value extremely high, thus forming the base of trading and exchange for items.

Boxes

These are rare items dropped only by Golden Mobs (monsters). To open a box and find out what is inside it, it must be dropped from the player's inventory onto the ground. It could drop zen, a good regular item (+4/5 +option and maybe +luck), an excellent item, or nothing. The boxes currently implemented are Boxes of Luck, Heaven (private servers only), and Kundun. A Box of Kundun will have a level associated with it, ranging from +1 to +5, that determines the reward.
Regular events are scheduled several times each day for players to compete for prizes. Many have set fees to enter whereas others occur in the openly accessible maps. For the Blood Castle event, players compete to retrieve a sword, staff or crossbow for a fallen archangel. Players who enter Devil Square must fight rapidly spawning enemies to survive, with the prize going to the player with the most kills. Chaos Castle places all the players in a small area where the last player standing wins. Similarly period of time), roughly 2 weeks, and is a 2 hour war between all participating Guilds. The event takes place in the Valley of Loren, and, unfortunately, during the event you can kill your own guild-mates / party-mates. The guild that owns the castle when the 2 hours have passed, will be the new owner of the castle until the next event. On some servers, the castle-owning guild receives a prize for winning the castle. Others also do it for the fame.

MU Master Events

Game Masters, known in Global MU Online as "MU Masters" or [MM]s. The MM events are mostly simple events that most players have a chance to win, such as "Catch the MM", "MM is lost" or "Missing 3 items" the first player to meet the MM with his/her request is rewarded with 1 Jewel of Bless and 1 Jewel of Soul. There are examples where players have received other rewards.